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I have been able to get up and do what I want, I’ve written three books, and it’s just a different thing. So the last two years I’ve actually been away from the studio have actually been a blessing. I love what I do so it’s not that big a deal, but that doesn’t mean it’s good for me. And here’s the thing, I love working crunch. "It was a hard, long development, six years, and I worked six years of crunch. Garvin added that the reason he left Sony's Bend Studio was due to his personality and not due to the performance of Days Gone.
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DAYS GONE XBOX FULL
"So I think the uptick in engagement with the game is not as important as, did you buy the game at full price? Because if you did, then that’s supporting the developers directly." If I remember it right, the numbers could be wrong, but regardless, I was pissed about it then, I was like 'this is money out of my pocket.'
DAYS GONE XBOX TORRENT
"And we would show them torrents, a torrent site had 200,000 copies of Dark Mirror being downloaded. "I can tell you that when we were doing Dark Mirror, we got so f***ed on Dark Mirror because piracy was a thing and Sony wasn’t really caught up on what piracy was doing to sales. just speaking for me personally as a developer, I don’t work for Sony, I don’t know what the numbers are. It’s like, God of War got whatever number millions of sales at launch and, you know, Days Gone didn’t. Garvin replied by saying, "I’m just saying, you don’t, but don’t complain if a game doesn’t get a sequel if it wasn’t supported at launch. Jaffe responded by asked, "But how do you know you love a game until you’ve played it?" I can’t tell you how many times I’ve seen gamers say 'yeah, I got that on sale, I got it through PS Plus, whatever.'" "If you love a game, buy it at f***ing full price. " I do have an opinion on something that your audience may find of interest, and it might piss some of them off," said Garvin. Garvin said that if you like a game you should buy it at full price and that if you don't do that you shouldn't complain if it doesn't get a sequel. The creative director and writer of Days Gone, John Garvin, spoke with game designer David Jaffe on Jaffe's YouTube Show (and transcribed by VideoGamesChronicle) to discuss the 2019 action-adventure survival horror game, Days Gone, by Sony's Bend Studio. By William D'Angelo, posted on 02 July 2021 / 3,960 Views